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Ethoshunt -Smartphone applications complement conventional learning methods

Communication and multimedia reports recorded an increase in the high percentage of internet penetration, indicating that most Malaysians have access, including the B40 group, while the 20-24 age group is reported to be the highest internet users.

Due to these factors, a group of researchers from Universiti Putra Malaysia (UPM) led by Dr. Noor Syamilah Zakaria from the Faculty of Educational Studies took the initiative to introduce technology through a gamification-based mobile application that serves as a teaching instrument in the field of education to make it more fun is known as EthoshuntTM.

“The majority of basic courses in the field of education are always considered as courses that are less interesting to students because it covers a wide and complex topic. In addition, the current education system also demands holistic changes over time in line with the cognitive development and learning needs of the younger generation. ”

EthoshuntTM is traditionally oriented towards the concept of treasure hunts to catalyze alternative teaching and learning environments through a combination of dynamic elements as well as game mechanics, points and clues to create a more enjoyable learning environment using only a smartphone.

"With this gamification-based mobile application, it complements conventional teaching and learning methods such as literature and textbooks, the use of dialogue in the classroom and will make learning sessions more enjoyable through experience-based activities," he added.

This application works by way of the instructor sending instructions relevant to the content of a course which students will receive through an android notification. Next, they need to find hidden information about the course in the virtual world or even in reality and sent it to the instructor for evaluation and every accurate information obtained will be given points.

He added that students exposed to EthoshuntTM can participate in the teaching and learning process effectively and are able to develop understanding, competence, and reflect on what has been learned as well as minimal use of time and energy compared to conventional learning methods.

Apart from Dr. Syamilah, this technology is also produced with Prof. Dr. M. Iqbal Saripan, Prof. Dr. Alyani Ismail, and Ms. Neerushah Subarimaniam and fully developed at UPM.

The technology developed starting in 2016 and fully completed in 2018 is ready to be commercialized targeting educators or students in industry and education. - UPM

Date of Input: 19/05/2020 | Updated: 26/11/2020 | asrizam

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