Leptorinth - Leptospirosis Canvas Board Game | PUTRA SCIENCE PARK
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Leptorinth - Leptospirosis Canvas Board Game

Leptorinth is a life-sized Canvas Board Game for a maximum of 10 children and/or adult to play and learn about the leptospirosis. This canvas game is created to increase public awareness on the danger of leptospirosis. On the canvas, there are total of 42 steps. There are 6 categories of information which means every 6 steps are categorized into different type of information. The first category (the first 6 steps) are information on what is leptospirosis.

 

The second category (the next 6 steps) are information on the transmission, followed by causes, symptoms, prevention and treatment. This game must play with smartphone with internet connection and roll with a physical dice. The player begins with scanning the QR code to enter Padlet, an e-tool to update the information they get while playing the game. The reason is that, the player with the most information shared about leptospirosis in Padlet will win the game. The player rolls the dice and move according to the number of the dice they get.

 

They stop and read the instruction. The instruction also contains the information about the leptospirosis. So, after they follow the instruction, the information they get can be shared in Padlet. Player who reach the finish step, will end the game. Players who have draw marks, can fight in the Kahoot game to determine the winner. This canvas game include AR videos, 3D AR, e-tools such as wheel of fortune, Kahoot, matching memory game and etc. This game allow people to learn while actively playing using e-tools to enhance learning in leptospirosis.

 

“I choose this because we want to study the impact of gamification in education. I also want the game to be unique and innovative using new game concept and the first canvas game in the world to implement with technology to play it.”

 

Starts by scanning the QR code at the start box to initiate the Padlet to share information collected throughout the game with their friends. If the player lands on good or bad step, they have to scan the QR code to turn the wheel. The wheel will determine the fate of the player.  Players that step on a box which only has a picture, this indicates AR. Players will use their devices to scan the picture and a 3D model with instructions will pop up. Players will follow the instructions. A box that has the QR code requires the player to scan it so that the player can carry out the tasks that has been determined. Along the canvas, players can obtain more information at the info stations placed in the canvas. To access the information, players will scan the QR code which enables them to access YouTube videos to learn more. The quarantine area on the canvas is where players will stay put when they are given a penalty.

 

The duration of the player staying in the quarantine area is where they lose a turn to play. Certain boxes will have immunity badges that gives the player the advantage of not being quarantined and they need to take a picture of the badge so that they can show it if ever they got quarantined during the game. To determine the winner, the most post by a player wins the game. However, if any two players or more have the same amount of posts, they will then have to head to the draw challenge box. At this box, they will duel on Kahoot and see who places as the winner and so forth.

 

The advantages of this innovation as compared to existing innovation ;

 

  • Integration of few applications (QR Code, Augmented Reality, 3-D Trigger Image, E-learning Tools) into a single canvas game in an interactive ways.
  • Can be used as teaching materials in school or universities.
  • Interesting and interactive information delivery methods
  • Increase young learners learning engagement with gamification.

 

 

 

Assoc.Prof. Dr Syafinaz Amin Nordin
Department of Microbiology and Medical Parasitology,
Faculty of Medicine and Health Sciences UPM
Email :   syafinaz@upm.edu.my

Date of Input: 21/05/2019 | Updated: 23/05/2019 | asrizam

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